Happy Day! More bearded dragon WIP shots. I was considering doing touch-ups in Mudbox but I think the model is pretty much there with just subdivision poly modelling in 3ds max.
I had a bit of a tough time with the spikes, as I didn't want to have to position them all by hand, and max doesn't have a "paint effects" tool like Maya. I ended up using the Hair and Fur system, then converted to geometry, which worked out pretty well.
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