Let's begin by saying this is one of the most fun assignments I've worked on: create caricature 3D spaceman characters of everyone on the client's team. Could hardly be called working at all.
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The next step was to create some sketches and nail the right look. Too bad I can't draw caricatures to save my (or anyone else's) life. Luckily, I found an extremely talented artist, James Hungaski, who was also excited about the possibility of working with a 3D artist who would translate his artwork into 3D models and characters. We went through several iterations of caricatures until we arrived at one that Tim signed off on.
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Here is James's website, give him a holla if you need artwork done... http://www.jameshungaski.com/
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And while I can't draw caricatures, I do have a small artistic bone in me, so while James tackled Tim's face, I sketched out the full body and suit.
Then, the relevant (front and side isometric) images were imported into 3ds max to allow modeling to begin.
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The final render is at the top. It is rigged using 3ds max's CAT animation rig, which is super intuitive and very easy to set up quickly and use. In a project like this, where the budget doesn't really allow for creating individual bones and rigging the skeleton, that is invaluable. I'm very happy with the final product, and I look forward to watching James tackle some more people. In the face.
I wonder if there is a demand for more artwork like this? Possibly companies are just waiting to be sold on the idea of fun, 3D avatars of their employees.
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